MediaSapien Interview at GameScenes

23 11 2010

MediaSapien was recently interviewed by the folks at GameScenes, a wonderful blog dedicated to games and art.  In the chat we discuss virtual identity, interactivity and the future of the human/machine relationship.

Marque Cornblatt: From the earliest cave paintings through modern times, the self portrait has always been a means of establishing one’s place in the world – to say “I am here.”  In this new virtual territory, reputation has become the most important form of social currency, and we are no longer limited to a single identity.

Read the whole interview here.  Thanks GameScenes.





Bruce Willis, Surrogates and State-of the-Art Telepresence

24 09 2009

An interesting take on the state-of-the-art… With Die Hard!!

Via IEEE Spectrum.org

How far are we from sending robots into the world in our stead?

Anne Marie Corrley writes:
“Imagine a world where you’re stronger, younger, better looking, and don’t age. Well, you do, but your robot surrogate—which you control with your mind from a recliner at home while it does your bidding in the world—doesn’t.”

Read the whole story here.





Why I Hate Facebook, The Anti-Social Network

4 02 2009

Like the Borg, resistance to Facebook seems futile.

In the early days, it was easy to ignore. After all, Facebook was only one of a growing crowd of 2.0 websites and services.  There was MySpace, Friendster LinkedIn and other emerging technologies competing for my limited bandwidth, not to mention IM, texting and even a seldom-used email listserve for my Burning Man campmates.  With so many options for communicating to my tribe, Facebook was the least interesting of the bunch.  But somewhere along the way, many of these other technologies either lost their relevance or settled into a specific functional niche and seemingly out of nowhere, Facebook took the lead as THE social network to join.  This digital Darwinism, coupled with the ever-growing number of requests to join in my inbox finally worn me down.

So join I did, figuring Facebook was now a required card in the online poker hand that is my professional career.  A few months ago I registered, uploaded a profile picture and started exploring the features.  Since then I have friended a mix of about 125 people – current friends, younger family members, old school chums, ex-girlfriends and a few professional contacts.  I launched a Facebook fan club for Gomi Style, my online DIY video series, as well as a second group, dedicated to robots and telepresence.   I joined groups too, with shared interests like video art, Sarah Palin bashing and DIY.  I uploaded videos of my new projects and links, I wrote pithy and frequent status updates, and commented on a very small number of daily friends updates – Its hard to reply to every flake when one is buried in snow – and tried to give Facebook an sincere spin by migrating the bulk of my online networking to this (alleged) network.   I had to draw the line at playing Mob Wars, trading green patches, and otherwise embracing the hundreds of 3rd party applications that promised to suck away every last bit of my attention.  Games and widgets aside though, I committed, installing the Facebook App on my iPhone, and methodically checking and updating my status many times a day in an effort to master this social network and gain a realtime pipeline to some of the most relevant people in my life.  What I experienced was the opposite of what I expected. 

A technological lifetime ago, sometime around 2007, prior to the convenience of Facebook and social networks in general; people had a natural buffer of time and space between themselves and their larger circle of friends and family.   Sure, we complained that keeping in touch was a chore, but most of us secretly relied on these hurdles to afford us some measure of control over our personal interactions.  Over the last decade, these barriers have slowly been eroding as we become more accustomed to the ease of social contact via the web – and Facebook has emerged as the leader of the bunch, recently estimated to have one out of every 50 people on earth as a member.  How could anyone not find Facebook a stunning example of technology’s ability to flatten the world and allow that old friend currently working in Shanghai and the guy in the cubicle next to you to both be a single democratizing click away?

Given these facts, why do I consider Facebook the antisocial network?  For one, I can see the updates, comments and activities of far too many friends and acquaintances.  By any measure, do I really need to know that some guy who I was in the Boy Scouts with 25 years ago is considering gum surgery, or look at yet another photo album of drunken partiers I don’t recognize? Sure, the onslaught of updates can be funny, informative, surreal, or heart-felt.  Or just plain self-indulgent.  How quickly the novelty of always-on knowledge wears thin.

Often these updates, notices and invites beg a response, or at least an acknowledgement.  While it is pretty straight forward, even on Facebook, to wish someone a happy birthday, it gets murkier knowing the correct response to an old classmate’s daily expression of ennui.  Worse, I now find myself updating my status, posting videos and roommate notices with the wide-eyed hope and expectation that my stream of personal activities will get the attention of my network and inspire enthusiastic replies. 

One reason this always disappoints me is a result of what I refer to as the Facebook Effect:  More than ever before, we are becoming comfortable NOT responding to the heartfelt announcements, confessions and daily updates from our friends and loved ones.  While glancing at, and essentially ignoring the chaos of daily life can be a healthy defense mechanism in real-life, having those traits on Facebook has a hardening quality that I don’t like, especially in myself.

The problem lies in the numbing effects of so much data from so many people.  Everyone knows that we all experience daily ups and downs, birthdays, professional milestones, etc… and we increasingly share these things on Facebook.  But in some ways, seeing the gigs of ex-classmates and birth announcements of old friends only reminds me that I am not really in touch with them any more with Facebook than I was before I joined. 

In fact, where previously it was easy to let old acquaintances fade away naturally, Facebook now serves as a daily reminder of just how far those relationships have faded from view.  But instead of inspiring me to get more active and involved with the 125+ people in my list, it has the opposite effect of turning up the heat on the guilt gumbo that I already had simmering on the back burner. 

Facebook makes me feel less connected, not more, yet I still check it throughout the day; looking, lurking, updating and occasionally commenting.   I can’t seem to stop, hoping I will start to click with it, not wanting to lose the zeitgeist.  I guess resistance really IS futile.  Maybe a Twitter account will help cure me…





Virtual Crimes Equal Real Life Punishment

23 10 2008

 

Thanks to BOING BOING for pointing out these recent stories.

Virtual crime is nothing new.  We’ve been hearing about it for a while now, but mostly these stories focused on the relative difficulty of establishing fair criteria regarding issues of juristiction, IP rights and other facets of a virtual case.  Recent events seem to indicate that the law is finally catching up to the tech, however.  A Japanese woman, accused of murdering her ex-husband’s avatar, has been jailed in connection with the crime – she did not murder a flesh-and-blood person, but an in-game avatar from the online games called “Maple Story.”  While there is no specifc law regarding virtual murder, the exact charge against her is inappropriate computer access, which carries a 5 year jail term and $5000 fine.

In a similar story of RL catching up with VL, a couple of teenage Dutch bullies were convicted of roughing up and stealing goods from a classmate within the virtual world of RuneScape.  Under Dutch law virtual goods are goods, and this was clearly an act of theft.  The teens were sentenced with 160 and 200 hours of community service – I wonder if they can serve their time in-game, or if they will be picking up trash along the dykes?

Naturally, MediaSapien finds this blurring distinction between V and R a natural progression, and wonders why it’s taken so long for legislators to catch up with the times.  Wait… Did I just seriously say that?  I must be high.  At least they’re starting to get it now.





Vint Cerf Confirms the Future of the Internet Belongs To Telepresence Robots

4 09 2008

Vint Cerf, quoted from an Interview with Ed Cone:

“I expect to see much more interesting interactions, including the possibility of haptic interactions – touch. Not just touch screens, but the ability to remotely interact with things. Little robots, for example, that are instantiations of you, and are remotely operated, giving you what is called telepresence. It’s a step well beyond the kind of video telepresence we are accustomed to seeing today.

This image of little robots is different from the typical autonomous robot you see in the AI world. They could be sitting in a conference room, representing me — not autonomously, but allowing me to be in more than one place at the same time. They can move around, interact with things, talk to people, see like everyone else can.”

Wow.  This description of a world populated by web-enabled telepresence robots has been a Mediasapien dream for years.  It sounds like he is describing Sparky, my Autonomous Telepresence robot.