Ron Jeremy – Avatar Tool Round Up (part 2)

11 09 2008



[ PART 2, part 1 is here]

This update to the Ron Jeremy Avatar Builder tool evaluation includes new Ron Jeremy Avatars from a few Xbox 360 games, as well as the grand daddy of avatar building environment, Second Life.  I’ve also enclosed a couple of found RJ gems and a few disturbing workfiles.  Enjoy.

Elder Scrolls: Oblivion

This game was one of the very first that inspired Mediasapien to begin making avatars.  It is one of the few to include a selection of messy and long hair styles among the relatively limited choices, so it has that going for it.  

The facial hair tool is lame however, limited to little more than shadows, but the abundance of slider bars in all the other categories allow for some reasonably good customization.






Tiger Woods PGA Tour ’08

This game has one of the most powerful avatar-building tools available in a game, called EA Game Face.  Using images uploaded via the Internet or snapped with the Xbox Live Vision camera accessory, the game will generate a 3D model with your face mapped onto it.  You can take the customization further, by changing virtually every aspect including facial hair, blemishes, etc…  Once again, the options for hair were uninspired, so Mediasapien cheated a little by defining a rough RJ hairstyle with the eraser tool.  Surprisingly, the results did not live up to the game’s potential.


Second Life

The tools that SL provide are so rich and powerful, that to fully take advantage of them, one must commit.  Perhaps more than Mediasapien is willing to.  In the past, when Mediasapien had more free time, we were able to create avatars with accessories that had AI, behaviors and features that are simply unavailable in most virtual worlds.  One avi actually wore a big round fishbowl on his head, with flowing water and swimming AI fish.  

To create RJ, we tried several approaches, including using the basic 3D slider tools, as well as the more challenging skinning template, a photo-realistic technique that requires more than a little photo-editing chops.  Neither result was terribly satisfying, but then again, Mediasapien didn’t commit enough to realize the full potential of SL’s tools.

I also uploaded a down-and-dirty head tattoo, which is what SL call the oddly-distorted image file that gets mapped onto your avatar’s head.  This option is less common.  It is far more complex, requiring a high level of photo editing and retouching skills, as well as an active bankroll in SL – each time you upload an image, SL charges $10 Linden, which may only represent a few cents in real money, but those multiple uploads can add up fast while tweaking an image. 

One unique aspect of the Hedgehog that SL does offer options for customizing is his favorite tool – his hammer, manhood, schlong, pee pee.  Whatever you call it, SL offers seemingly hundreds of options for choosing this appendage.  Some basic, others fully animated and customizable.  It seems like “Free Penis” is a popular ad spam in SL and many retailer were using it as a loss leader to lure users into their store.  I chose a free selection which I thought represented the Hedgehog at rest, but it includes a free interface for those moments when you might need to fire it up.  

A few more oddities…

Ron Jeremy in Family Guy

Mediasapien found this graphic was on RJ’s MySpace page…

These are two files I used to create RJ’s SL head tattoo. The first is RJ’s face, distorted to the dimensions required by the mapping tool.  The second image was something I made as a work file and it creeped me out.





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11 09 2008

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